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Finally somebody to do something Door to Phantomile related, and what a surprise to see such specific thing as a no damage run. How long did it take for you to finally nail it? Not exactly, roughly.
This is a very good run! Very impressive! Me likes this!
around a mOnth or so. the relative lack of rng made it pretty ideal for a reasonable nO damage clear compared to some other stuff i've stubbornly put up w/ such as my clears of mega man 3 no damage, touhou 8: imperishable night lunatic/no-miss(no death)/no-bomb/all final spells, dangun feveron on very hard rank, and r-type II no-miss on 2 loops compared to those, klonoa: dtp was pretty relaxing.
around a mOnth or so. the relative lack of rng made it pretty ideal for a reasonable nO damage clear compared to some other stuff i've stubbornly put up w/ such as my clears of mega man 3 no damage, touhou 8: imperishable night lunatic/no-miss(no death)/no-bomb/all final spells, dangun feveron on very hard rank, and r-type II no-miss on 2 loops
compared to those, klonoa: dtp was pretty relaxing.
oH hey, d00d! i remember you from when i pOsted this in the klonoa subreddit! =D
There is one room in Snakeman's stage where the snakes always get me first, but... That's probably just because that's a stage better left for later, whereas i usually start with Needleman's stage, sooo... (oh yeah and Mega Man 3 is my favorite one in the NES series)How much harder do you think would the first Touhou game be? I unironically thought that one was the hardest, the hit box is bigger, can only move sideways, can't just hold fire and wait for things to be gone, and instead, is a tad more strategic. Most stages are easy, but the boss fights are huge difficulty learning curves.
Oh wow. So it took a month to do this I suppose it takes a while to learn the strategies of the boss battles, alongside with the more difficult levels Yeah! It is a charming game
Yooo what's up!
yeah, took a cOuple of weeks of practice and then a couple of weeks to lAnd the run. the strats for joka were probably the hArdest, especially the heavy reflex way i was goin' abOut it due to all the shmup experience. i spent a lot of time learning hitbox detections on the moos when joka turns into his plesiosaurus fOrm. a lot of the rest is just shmup reflexes and timing. balneor has a way to deal w/ tHat fight tHat makes more sense in his no damage clear. he gets the box behind him after getting the 1 in front, which he then steps on the 1 in front again. makes for a quicker way to deal w/ him. also, since you have only so many hits already tHat you can take, a lot of the game can be played w/ this approach in mind, as unlike mega man 3 or somethin' w/ doc quick, everything is designed w/ the idea of successfully avoiding it.
sUp sOn not much \m/