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Author Topic: Klonoa DtP wiimake experiments thread.  (Read 10688 times)

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Offline Voka~Daemyn

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Klonoa DtP wiimake experiments thread.
« on: December 27, 2014, 10:08:40 AM »
Sooo. I was testing some more stuff.  :embarassed: Tried to invert color all my dumped textures to see what ones would load and got some crazy results due to shader conflicts.
I also tested a Hud less mod as well that I got from Final. I Also did a real fast retexture of Klonoa because I could not see inverted textures Klonoa against all the massive white bloom shineing across the screen xD.

I intend to test other odd things later or if anyone has ideas I'll try those to but 8/10 times most willl make the game unplayable to just crash :C
Vincent already wants me to try some texture set he is making later.
If you have your own things you have made post them here though idk if anyone else mods the wii make any yet I would just like to see more.

Offline Scroptels Gluzar

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Re: Klonoa DtP wiimake experiments thread.
« Reply #1 on: December 27, 2014, 04:02:10 PM »



Dear god, why...

Offline Voka~Daemyn

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Re: Klonoa DtP wiimake experiments thread.
« Reply #2 on: January 03, 2015, 06:38:35 AM »
Nothing too grand yet as I'm just searching through the wiimake's files a lot atm trying to figure out what goes where. But I did find a few textures that interest me.

Yays original NAMCO logo
Obviou demo stuff but I wonder why they used the LV costume and model.

Ghadious.tpl yes that there represents Ghadius  :unsure:


Offline Graystripe2000

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Re: Klonoa DtP wiimake experiments thread.
« Reply #3 on: January 03, 2015, 02:48:49 PM »
It's probably a placeholder model for the zipper shirt costume in the game.
Discord: Graystripe2000 #6860.

Offline Voka~Daemyn

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Re: Klonoa DtP wiimake experiments thread.
« Reply #4 on: January 03, 2015, 10:22:47 PM »
I tried switching what spawns enemies and items around with another level section's .bsb and got this result.

Also I've been messing with Klonoa's model a bit today as well

Offline Artsy

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Re: Klonoa DtP wiimake experiments thread.
« Reply #5 on: January 03, 2015, 10:42:00 PM »
Wow! Klonoa is more low-poly than I expected! Not by much, but this model has less than the one I'm making, which of course are probably due to graphical/processing limitations... I wonder what the maximum amount of polygons he could have been was before the game started acting up...

It's also pretty interesting how sharp they made his teeth in this game, although in the original DtP, Klonao did have all his teeth sharp rather than two fangs...

Offline Voka~Daemyn

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Re: Klonoa DtP wiimake experiments thread.
« Reply #6 on: January 03, 2015, 10:47:12 PM »
actually his teeth are flat as a board.   I just errrm ^V^ fixed them xD

Offline Voka~Daemyn

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Re: Klonoa DtP wiimake experiments thread.
« Reply #7 on: January 04, 2015, 09:29:10 AM »
One of Klonoa's concept art's gave me an idea.



Tried a rexture again for some lols
« Last Edit: January 04, 2015, 10:20:02 AM by Daemyn »

Offline Graystripe2000

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Re: Klonoa DtP wiimake experiments thread.
« Reply #8 on: January 04, 2015, 01:04:28 PM »
One of Klonoa's concept art's gave me an idea.

(Image removed from quote.)

Nice find! Was that for the Wiimake or for Lunatea's veil?
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Offline Voka~Daemyn

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Re: Klonoa DtP wiimake experiments thread.
« Reply #9 on: January 04, 2015, 07:21:59 PM »
http://forums.untamedheart.us/index.php/topic,506.msg6608.html#msg6608

it's in the manual if you look through them I've been using them as references and ideas somewhat. Since there is no where else I can think to get offical art and such