And another Klonoa fangame project joins the ranks, or rather I'm still building the engine, I'm intending to make the finished release as close to GBA games as possible, so disregard the fact that the Wind Bullet acts as a dagger at the moment, it's simply a carryover of the old engine I'm using, I have quite a bit of work to do still, adding all the animation, fixing the speed of the animation, collision masks, aligning the animations correctly, adding other gameplay features, enemies etc.
Very early alpha .swf build.http://www.newgrounds.com/dump/item/c30350b2116211927d76c8d15cfa0fd9
Current .swf Build: http://www.newgrounds.com/dump/item/e4d28fb7dad6b5cf1bf3610fe8c13193
Current Build of .exe Level Editor:http://www.newgrounds.com/dump/item/cf0eded449e1d2913193ae00bfb2fe65
Here are the features intended for the finished release:
-Engine to match the gameplay physics and most of the features seen in Empire of Dreams
-A full fledged level editor so you can make your own Klonoa levels easily.
-Ability to save your own Klonoa adventure as a mod file.
-Ability to make your game into a open world type game.
-Some sort of overworld system.
-Ability to load backgrounds and graphical skins for level tiles, so they look like proper platforms.
-A working engine with Flash and Windows Native .exe builds.
-A decent HUD
Features I'm looking into:
-In Game Boss Editor.
-Features from Dream Champ Tournament.
-Android version, programs compiled in the Android runtime tend to have severe performance issues, I have to see if I can get it running fast enough, so don't hold your breath.
Also I'm intending to pull off a little stunt and release a small game really soon, so I would appriciate to know if people are interested in helping me make it a reality, at the moment I only need to know, what people here can help me with or are interested to try to do, even if you don't end up contributing anything that makes the final cut you will get mentioned in the credits for atleast trying to
contribute something, be it graphics, levels, music or anythting really. I'll start bothering people when the game engine is finished enough that I can start making levels.