hmm I might need to post more later as I ponder on it. Sorry if this is a bit random I am going to have to go through memory of playing
Actually that makes me want to play it again to get a better idea anyways. if I remember anything that drove me nuts in that game it's the post game Lunar base levels I have a strong loathing for those timers lol but that's mostly just a complaint.
I do think some weapons need rebalancing. paticularly the ring series and hammers series of weapons on Klonoa.
Also as much as I love the idea of that laser on gunts it's pretty awkward to use. I find my self going back to just his machine guns a lot ehhe.
the incredible length of the the Moon/Moo? Ruins in comparison to the earlier 2 ares I tend to find to be a bit jarring. like it is really really long out of nowhere @[email protected]
I want a hard mode yes something more nuts that post game Lunar base that had so many things going on in some places that the sprites would disappear off screen sometimes xD
Also I think the defense stat can be too easily neglected. you can theoretically survive on almost no defense by nomming an egg at the last second "I'm sorry Klonoa you probably hate eggs now
I think a lot of visions could use some pacing alterations but again I think I will need to play the game again to get a good idea of where. In general some felt like filler though :x.
Also I think Pango should get placeable mines
I mean he is slow anyways but setting up traps for enemies ahead of time could help counteract that by maybe D.O.T ing them to death in a large group or gathering them together in one place so you can switch to more offense based character or one with a special attack ready to take care of said mob.
Also I would actually Nerf Guntz's HP but that is due to his playstyle and rarely getting hit unless something powers it's way through his many bullets lol.
I really like this game and an alternate mode or just something that can change game balance around would be interesting. I like the story stuff too but idk a different way to tell it in a gba game unless you feel like trying to remake talking panels into actual in game cutscenes
I'll likely post more later I need to let my subconscious think on the rest.