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I'd play it again though, there's no real replay value
For an RPG game it's lacking, it rips out most of what RPGs stand for, battling, right? Instead (assuming you're doing pacifist) you Act, whereas in Genocide you're forced to kill everything and gets very very tedious and boring.
Toby took shortcuts with the music, taking portions of some songs and either slowing them down or speeding them up to create something different, in fairness to him that was smart.
Gamr I totally respect that the game wasn't perfect for you, it isn't for tons of people, but I gotta say a few things:There's a ton of replay value, imo. At least, to a point. There are dozens of different outcomes to the Neutral ending, a lot of hidden secrets and mysteries, and plenty of varying dialogue for many scenes depending on what you do or how many times you've played. To me, that's a reason to keep playing (though you can also just look them up, I guess)It's not meant to be a typical RPG, that's the point. It doesn't rip out what RPGs stand for (like Paper Mario did), it subverts your expectations of it and puts a twist on the concept of RPG battles. The Genocide route is so tedious and boring because you're not supposed to enjoy doing it. You also aren't forced to do it, it's a conscious choice to play through it. The game brings up the (in-universe) morality of the typical gamer logic that leads people down the Genocide route a few times, iirc. It gets very meta with it's own concepts and genre.(What he did with the music is called a leitmotif, not a shortcut ;0 )