You know... one of my favorite things about the two non-portable Klonoa games is the difference in art style. Door to Phantomile went with 3D rendered sprites instead of trying to create 3d models that would have looked like this:
and created something beautiful
And then Lunatea's Veil came along, and with the PS2's more advanced technology, was able to create a world in full 3d models, and created something entirely new for the franchise.
So why shouldn't Klonoa 3, if made, bring something new to the table, art wise? I personally think that it would look amazing in the style a few 2.5D games have taken as of late, such as Rayman Legends and Ori and the Blind Forest:
I don't know exactly how Ori was made, but the work that goes behind making Rayman can be found below:
I think that this style could easily work for a new Klonoa game, and obviously it doesn't have to be a complete cut and paste of these two games, especially since the fixed camera angle isn't fitting for a Klonoa game, but I think this could be an inspiration for creating a new style for a new Klonoa game, and would fit very well into the whole idea of introducing something new with every Klonoa game. What do you guys think...?