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Author Topic: Project MUTANT (Work-in-progress Prototype)  (Read 613 times)

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Offline Graystripe2000

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Re: Project MUTANT (Work-in-progress Prototype)
« Reply #10 on: August 13, 2020, 08:12:43 PM »
Decided to make a twitter account for the game to help keep track of updates better.
https://twitter.com/mutant_project

Today, we’re discussing two different types of mutagens: purple and orange,

As well as showing off my first created enemy for the game, the Goopster. I’ve attached the sprite below.

Discord: Graystripe2000 #6860.

Offline Graystripe2000

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Re: Project MUTANT (Work-in-progress Prototype)
« Reply #11 on: August 20, 2020, 08:14:19 PM »
Some more new screenshots of a more complete demo level.
Discord: Graystripe2000 #6860.

Offline Graystripe2000

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Re: Project MUTANT (Work-in-progress Prototype)
« Reply #12 on: September 03, 2020, 11:35:49 AM »
Another update! I decided to take a break from prototyping single-player and try out multiplayer. I’ve managed to come up with two two-player modes: A race-like mode where you have to escape from Rising Mutagen, and one where two players try to grab the most flasks before time runs out.

Discord: Graystripe2000 #6860.

Offline Graystripe2000

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Re: Project MUTANT (Work-in-progress Prototype)
« Reply #13 on: September 26, 2020, 03:24:24 PM »
I decided to do some reworking and started a new prototype. There are three main differences:
1) The game is now more on a linear game than the exploration-based game I went for with the last one
2) There’s a new mechanic where you can hide in bushes from enemies. I have an idea for a certain enemy type to be able to find you, though.
3) No more vials. The mutagens are now handled via meters instead.
Discord: Graystripe2000 #6860.