I decided to do some reworking and started a new prototype. There are three main differences:
1) The game is now more on a linear game than the exploration-based game I went for with the last one
2) There’s a new mechanic where you can hide in bushes from enemies. I have an idea for a certain enemy type to be able to find you, though.
3) No more vials. The mutagens are now handled via meters instead.