Hi Voka, I tested the latest build you posted, the one with the PAL patch. The PAL version with the Europe BIOS I used in previous builds froze in a black screen after Namco's logo, but the NTSC version with the US BIOS worked. No biggie, then. Audio was perfectly fine with the latency trick.
I haven't reached levels with fire or Volk that crash on me if I ran the game at 60fps so I can't comment on that for now, but I have a few graphical issues if you wanna help...
Like so I used the Direct3D 11 settings you recommended earlier and I can run 5k without pushing my GPU too far. But even at such high resolution the game looks... blurry?
I launched the older build I used to play with OpenGL, and it looked sharper, but still not quite there. I looked up the HD screenshots you shared long ago and I don't know how but yours looks a lot smoother. How can I reach those graphics? Here's a comparison:
After taking that I tried to replicate another of your screenshots. In mine below you can see there's a weird border around the dialogue box, I've had this issue in the other build as well. There's also a weird frame border in the save/load screen (https://i.imgur.com/qWMRK7Z.png
), and always around the pause menu, the world's name in the map, the inventory HUD (https://i.imgur.com/NCceZ67.png
)... Also in this one I set my window aspect ratio to 16:9 at 100% zoom (I haven't messed with that) but it looks stretched and still a blurry.
I would love to have my game look the same. How did you get such nice widescreen? My current monitor is 1080p 16:9, if that helps.
Thanks for the attention again, Voka.