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Author Topic: A guide for running Klonoa 2 on PCSX2 [V0.3]  (Read 5057 times)

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Offline the_darai

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Re: A guide for running Klonoa 2 on PCSX2 [V0.3]
« Reply #20 on: March 25, 2019, 06:35:55 PM »
Truly PCSX2 has made so many strides in the past decade. I'm half tempted to stream Klonoa 2 from it. That'd be amazing!


Offline TheAce19

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Re: A guide for running Klonoa 2 on PCSX2 [V0.3]
« Reply #21 on: March 30, 2019, 02:06:41 PM »
I have tried to get it running on my PCSX2 which is the latest release and had audio issues. This helped me fix it, however I now have issues visually. There seems to be some black glitchy textures around all models now. If anyone knows a fix, I'd appreciate it.

Offline Voka~Daemyn

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Re: A guide for running Klonoa 2 on PCSX2 [V0.3]
« Reply #22 on: April 01, 2019, 11:45:03 AM »
May be a video driver issue but otherwise. make sure all the hardware hacks are off and that there is no anti aliasing on.
If that doesn't work then try software rendering mode or a different renderer altogether though now I think it is just direct11 or opengl
On directx 11 anti aliasing tends to do this if you manage to force it on. But so can some injectors cause it like reshade. I also got a less intense version of this to happen on directx9 when it was supported.
 :sick:
Yeah X-Ray vision or inside out Klonoa 2.... Very hard to play like that btw.


If all else fails try different video drivers especially if you are on an amd card.

Also there is an updated Japanese Klonoa 2 patch as well starting with this build onwards.
https://buildbot.orphis.net/pcsx2/index.php?m=dl&rev=v1.5.0-dev-3015-g936f66d70&platform=windows-x86

Offline FireBird-

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Re: A guide for running Klonoa 2 on PCSX2 [V0.3]
« Reply #23 on: April 07, 2019, 08:41:57 PM »
Hi Voka, I tested the latest build you posted, the one with the PAL patch. The PAL version with the Europe BIOS I used in previous builds froze in a black screen after Namco's logo, but the NTSC version with the US BIOS worked. No biggie, then. Audio was perfectly fine with the latency trick.

I haven't reached levels with fire or Volk that crash on me if I ran the game at 60fps so I can't comment on that for now, but I have a few graphical issues if you wanna help...


Like so I used the Direct3D 11 settings you recommended earlier and I can run 5k without pushing my GPU too far. But even at such high resolution the game looks... blurry?  :confused: I launched the older build I used to play with OpenGL, and it looked sharper, but still not quite there. I looked up the HD screenshots you shared long ago and I don't know how but yours looks a lot smoother. How can I reach those graphics? Here's a comparison:

Yours:
Mine (4k):

After taking that I tried to replicate another of your screenshots. In mine below you can see there's a weird border around the dialogue box, I've had this issue in the other build as well. There's also a  weird frame border in the save/load screen (https://i.imgur.com/qWMRK7Z.png), and always around the pause menu, the world's name in the map, the inventory HUD (https://i.imgur.com/NCceZ67.png)... Also in this one I set my window aspect ratio to 16:9 at 100% zoom (I haven't messed with that) but it looks stretched and still a blurry. :sad_face: I would love to have my game look the same. How did you get such nice widescreen? My current monitor is 1080p 16:9, if that helps.

Yours:

Mine (5k):

Thanks for the attention again, Voka.  :)