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0C03A0 d s 0 MainRAM Vision 1-1 1st Moo thrown location a lot of numbers make it want to go left? but doesn't work all the time @_@0C0168 d u 0 MainRAM 1-1 1st Moo. freeze at zero to prevent the 1st moo from spawning.0C03A4 d u 0 MainRAM 1-1 also affects the first Moo. setting to 500 makes him flip in and out of being visible. 97536 replaces the poor guy's pallete with some location on screen0C0424 d u 0 MainRAM 1-1 1st moo affects rotateing animation when caught0C0434 d u 0 MainRAM 1-1 first moo ?position? if frozen he falls through the level0C044C d u 0 MainRAM 1-1 qst moo. this made him jump from a tree somehow but I don't understand0C0424 d u 0 MainRAM 1-1 1st moo. freezing this will mess up the 1st Moo's animation. 40000 appears to be the moo's idle animation or some part of it0C0454 d u 0 MainRAM 1-1 1st Moo's position along a path it seems but ti has boundaries0C045C d u 0 MainRAM 1-1 1st moo x-pos ? seems to be along the path much like Klonoa
0D44F8 d u 0 MainRAM near start of level / vison data ? something important. affects the 1st tree's polygon too0BF3A8 d s 0 MainRAM 2nd moos from tree and such10C0028 d s 0 MainRAM 2nd moos from tree and such20C0238 d s 0 MainRAM 2nd moos from tree and such30C0258 d s 0 MainRAM 2nd moos from tree and such40C0278 d s 0 MainRAM 2nd moos from tree and such5
10E5EC d u 0 MainRAM set to 1 in mid vison to open a debug menu.
SystemID PSX10DAE0 d u 0 MainRAM amount of hearts. also this address is often 8 addresses above debug menu set to 1 address10DAFC d u 0 MainRAM set to 1 to enter debug menu mid game0C8D2C d u 0 MainRAM debug world select 1st digit0C8D78 d u 0 MainRAM debug world select 2nd digit
0BE644 d u 0 MainRAM freezing at 0 allows player movement during cutscenes0BE6FC d u 0 MainRAM setting this to 1 makes you fall through the level. I don't know what this is
10DAE0 d u 0 MainRAM amount of hearts. also this address is often 8 addresses above debug menu set to 1 address10DAFC d u 0 MainRAM set to 1 to enter debug menu mid game. setting to 5+ mid game soft restarts the vision without music seems to be stuck in something related to cutscenes. breaks lots of things0C8D2C d u 0 MainRAM debug world select 1st digit. [4294967295] is 1-1 cutscene value ????0C8D78 d u 0 MainRAM debug world select 2nd digit0C8D28 d u 0 MainRAM sets to 2 when vision is confirmed for debug level loading [2149033814] is cutscene value????0C8D80 d u 0 MainRAM sets to 1 on loading a vision via debug select
10E478 d u 0 MainRAM france Klonoa hearts10E494 d u 0 MainRAM france Klonoa debug menu set to 1 mid game for debug menu
1154A0 d u 0 MainRAM Klonoa hearts 8 adresses above debug code normally1154BC d u 0 MainRAM debug menu set to 1