0 Members and 2 Guests are viewing this topic.
SystemID PSX10E5CA d u 0 MainRAM Lives0C973C d u 0 MainRAM Lives (copy)10E5D0 d u 0 MainRAM Health1FFDD8 d u 0 MainRAM Facing Forward/Back1FFDDC d u 0 MainRAM Facing Left/Right0BF020 d 2 0 MainRAM X Pos 10BF060 d 2 0 MainRAM X Pos 210E5F4 d u 0 MainRAM X Pos 2 (copy)0C95CC d u 0 MainRAM ? X Pos on Ground1FFE50 d u 0 MainRAM ? Derived from X Pos10674C d 2 0 MainRAM Y Pos 11FFD40 d 2 0 MainRAM Y Pos 20BEF98 d u 0 MainRAM ? Y Pos in Jump0BEFA0 d u 0 MainRAM ? Y Pos in Jump1FFD38 d s 0 MainRAM ? Y Pos on Ground1FFD1C d 2 0 MainRAM ? Fall Down Height1FFDCC d 2 0 MainRAM ? Jump Up Height1FFE18 d u 0 MainRAM ? Colliding
SystemID PSX0C973C d u 0 MainRAM Lives1FFDD8 d u 0 MainRAM Facing Forward/Back1FFDDC d u 0 MainRAM Facing Left/Right0BF020 d u 0 MainRAM X Pos 10BF060 d u 0 MainRAM X Pos 210E5F4 d u 0 MainRAM X Pos 2 (copy)0C95CC d u 0 MainRAM ? X Pos on Ground1FFE50 d u 0 MainRAM ? Derived from X Pos10674C d u 0 MainRAM Y Pos 11FFD40 d u 0 MainRAM Y Pos 20BEF98 d u 0 MainRAM ? Y Pos in Jump0BEFA0 d u 0 MainRAM ? Y Pos in Jump1FFD38 d u 0 MainRAM ? Y Pos on Ground
I may take me a few days and I've never used bizhawk. but I definitely want to play around with this some :o Many many thanks for these even if it is just starting out stuff. hopefully I can figure out how to make those works because I love trying to explore outside of level bounds. which is really hard to do in 2.5d Klonoa games : x
SystemID PSX0BF17C d u 0 MainRAM maybe Windbulet X Pos 0BF038 d u 0 MainRAM freezing this increases animation speed? "actually I think it just cancels them out now.0BF07C d s 0 MainRAM freezing this break ear flapping. set to 1 for more interesting stuff.0BF320 d s 0 MainRAM these changed with enemy captured value I think or just more animation stuff?1067CC d s 0 MainRAM setting to 1 = enemy is captured?10C5C8 d u 0 MainRAM connected to animations or their display but idk how0C9738 d u 0 MainRAM dreamstones 110E5CC d s 0 MainRAM dreamstones 2 / dreamstones aquired at this current gem?106774 d u 0 MainRAM something to do with jumping0BF018 d s 0 MainRAM freezing this affects jumping and causes the hit animation make your body dissappear0BEFA4 d s 0 MainRAM related to being hit?. setting to 1 makes you only physically invisible. might be just trying to change what sprite it is on idk : s0C435C d u 0 MainRAM lives 1 changes with lives0C96A4 d u 0 MainRAM lives 2 this one changes the current number if I remember right.0C97CC d u 0 MainRAM lives 3 also changes with lives
0B83F4 d u 0 MainRAM Seems to be the position along the track of curren't vision you are in. set to 29 to get directly under the bell in the middle of the rango longo fight0BFCCC d u 0 MainRAM Ghadius's head Y axis in vision 1-2 cutscene0BFCD0 d u 0 MainRAM Ghadius's head x-axis in vision 1-2 cutscene0C44F8 d s 0 MainRAM Camera panning in 1-2 cutscene (X axis either way?)0C44FC d s 0 MainRAM 1-2 cutscene cam ( Y axis sort of?)0C4508 d s 0 MainRAM 1-2 cutscene z-axis sort of0C450C d s 0 MainRAM 1-2 cutscene y-axis sort of0C4510 d s 0 MainRAM 1-2 also sort of Z axis -40000 makes for mega zoom out0C4518 d s 0 MainRAM 1-2 another camera . I can't guess the axis T_T0C96B0 d s 0 MainRAM Affects the bottom third of the background in 1-2. setting to 780 makes it spin pretty quicjkly in cutscene0C96B8 d s 0 MainRAM Also affects the bottom third of the background in 1-20C96B4 d s 0 MainRAM bottom third of background inrelation to camera maybe