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Author Topic: Klonoa Heroes Design Processes and CM Storyboard  (Read 8557 times)

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Offline Voka~Daemyn

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #10 on: October 17, 2016, 01:11:36 pm »
Thank you for that @ka64 I'll try the best I can though it may take me a while.

Offline Voka~Daemyn

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #11 on: October 17, 2016, 09:47:52 pm »
I tried the best I could  x_x :sad_face: :(

RAW
企画最初のころ、クロノアと同
列の仲間として、延麒より攻撃用
変速攻撃用のキャラクダーを2人
登場させる案が検討されていた。
そのころに描かれた絵と、重要
な役どころのわりに、ゲームでは
一度も姿をみることのできなかっ
た、 ガンツの亡き父親であるバッ
ツの想像図も公開してあこう。

REORDERED
企画最初のころ、クロノアと同列の仲間として、
延麒より攻撃用変速攻撃用のキャラクダーを2人登場させる案が検討されていた。
そのころに描かれた絵と、
重要な役どころのわりに、
ゲームでは一度も姿をみることのできなかった、
ガンツの亡き父親であるバッツの想像図も公開してあこう。

[Google -Translate- Garble version]
RAW
Planning the first time, the same and Kuronoa
As a fellow of the column, for the attack than Nobe麒
Two people Kyarakuda for speed attack
Proposal to appear has been studied.
And the picture drawn in that time, important
In spite of such Yakudotoro, in the game
Could not be seen even figure once
Was, is the late father of Ganz back
Imagine view of the tool will also Ako to the public.

REORDERED
Planning the first time, as the same level of fellow and Kuronoa,
Draft two people to be appeared from Kyarakuda for the attack for speed attack Nobe麒 has been studied.
And the picture drawn in that time,
In spite of important Yakudotoro,
Could not be seen even figure once in the game,
Imagine view of Butts is the late father of Ganz will also Ako to the public.

My own terrible attempt at interpreting because I suck and Waaaayy to much kanji for me to really get this right :(
Sorry but you are not allowed to view spoiler contents.

Offline Meguumin

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #12 on: October 17, 2016, 11:36:40 pm »
My own terrible attempt at interpreting because I suck and Waaaayy to much kanji for me to really get this right :(
Sorry but you are not allowed to view spoiler contents.

Your translation makes a ton more sense than what Google pukes out lol.
So nothing on the green dude, nawhh :sad_face:  At least there's some sense made out of the blurb. Thanks~

Offline Artsy

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #13 on: October 19, 2016, 11:26:45 pm »
Since it's related to this thread, I happen to actually have the physical copy of this book, and, though my scanner is currently broken, I've taken a picture of the full page that those character concepts are cropped from.

It's got some interesting concepts of Joka, various moo enemies, and, surprisingly, some Butz sketches I can't find anywhere else on the internet:



I'll try to scan a higher quality image after I can get my danged scanner to work.

Offline Meguumin

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #14 on: October 21, 2016, 12:16:35 am »
Since it's related to this thread, I happen to actually have the physical copy of this book, and, though my scanner is currently broken, I've taken a picture of the full page that those character concepts are cropped from.

It's got some interesting concepts of Joka, various moo enemies, and, surprisingly, some Butz sketches I can't find anywhere else on the internet:

(Image removed from quote.)

I'll try to scan a higher quality image after I can get my danged scanner to work.

Dang I had these saved from ka's collection but forgot to post them here :bad_straight_face:  That pic gives a little more clearer view of Guntz's other designs though since it doesn't have the blur around the lil' lizard/fish fella.

Offline Derpy Hooves

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Re: Klonoa Heroes Design Processes and CM Storyboard
« Reply #15 on: November 22, 2017, 08:51:23 am »

not sure if this counts as development but in this trailer i noticed various errors or interesting things

first guntz only is armed with one pistol while also wielding the bazooka

second they are fighting enemies in the area where you fight joka which is odd because in that room only janga, lolo, and joka apear (besides our heroes)


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