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Author Topic: Hack of Door to Phantomile that is WAY HARDER than the original.  (Read 4719 times)

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Offline DreamyCheese

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I've been thinking about this idea and have thought about it ever since me making a comment on the simplicity of the game. It is more of a challenger hack. What do you guys think of this idea? Haven't plot down anything specific about it yet. Just a concept.

Offline Naoya

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #1 on: January 11, 2015, 11:42:47 pm »
I would be ALL for that. I love platformers, I love Klonoa, but what I love ever more than platformers is really challenging platformers.
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Offline DreamyCheese

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #2 on: January 11, 2015, 11:45:59 pm »
Totally agreed with you! :D Did you know that Klonoa was created by the same creator of Ninja Gaiden? (The original)

Offline Naoya

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #3 on: January 11, 2015, 11:54:36 pm »
I didn't, but then it's no wonder it was so good. Ninja Gaiden was so great
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Offline DreamyCheese

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #4 on: January 11, 2015, 11:57:51 pm »
It's one of my favorites. People say it's so hard and I'm like "Pffffffft"

Offline Naoya

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #5 on: January 12, 2015, 12:08:29 am »
There's only a few particularly hard spots, otherwise it's not that bad. My favorite Klonoa stage was Balue's tower, and I wish we could have a whole game at least this difficult.
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Offline DreamyCheese

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #6 on: January 12, 2015, 12:13:42 am »
That would be amazing :)

Offline Voka~Daemyn

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #7 on: January 12, 2015, 01:39:17 am »
This is old but if i went back to hacking DtP for fun I could probably reduce the amount of hearts and considering how the emulator acts I could speed the game up, I'm probably not the best at playing DtP but I could make a crazy attempt like that xD. Maybe check my wii make experiments thread too.

If you want I can make a video .. of glorious failure xD like I did Einhander
« Last Edit: January 12, 2015, 01:42:45 am by Daemyn »

Offline Cobra!

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #8 on: January 12, 2015, 12:53:35 pm »
I've been thinking about this idea and have thought about it ever since me making a comment on the simplicity of the game. It is more of a challenger hack. What do you guys think of this idea? Haven't plot down anything specific about it yet. Just a concept.

I love the idea! The only thing I thought was keeping Klonoa 1 and 2 from being perfect, is that the difficulty is too easy, although the extra vision from Klonoa 1 was actually pretty difficult, and I would love something like that for an entire game!

I've been thinking of doing a similar idea for if I ever make a Klonoa fan game, the problem is, It's hard for me to determine what makes a Klonoa level hard, any ideas?
« Last Edit: January 12, 2015, 01:16:24 pm by Cobra! »




Offline Naoya

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Re: Hack of Door to Phantomile that is WAY HARDER than the original.
« Reply #9 on: January 13, 2015, 07:51:42 am »
I've been thinking about this idea and have thought about it ever since me making a comment on the simplicity of the game. It is more of a challenger hack. What do you guys think of this idea? Haven't plot down anything specific about it yet. Just a concept.

I love the idea! The only thing I thought was keeping Klonoa 1 and 2 from being perfect, is that the difficulty is too easy, although the extra vision from Klonoa 1 was actually pretty difficult, and I would love something like that for an entire game!

I've been thinking of doing a similar idea for if I ever make a Klonoa fan game, the problem is, It's hard for me to determine what makes a Klonoa level hard, any ideas?

Personally, I would say hard platforming. It's very difficult to make complex puzzles with the simple mechanics of Klonoa, but it's very easy to make challenging and interesting platforming segments in it. I think Balue's Tower only scratched the surface.
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