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The easy solution would be obviously keeping the game to yourself once you make it, maybe sending it to someone who can test it on a Dreamcast with different region, just to see if it works. It may also be the less perfmorming-friendly solution.The hard solution would be REDO ALL ASSETS, which would be very time consuming and hard, but it shouldn't give you a lot of troubles, and it should theoricaly be the safest option for making it perform good.
I personally recommend keeping it to yourself, record gameplay of it from a real Dreamcast and uploading it to YouTube, just as a proof that it's possible to have Klonoa 2 on a Dreamcast if you don't want to spend that amount of time with it and let someone else try to redo the entire game.
Another thing about the engine is that it can export to PC, Mac and Linux, too. So I'd also be porting Klonoa 2 to those!
I'm very interested in Klonoa 2 running natively on a PC