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Author Topic: Klonoa Fan Games : Custom Levels  (Read 6797 times)

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Offline dummy

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Klonoa Fan Games : Custom Levels
« on: November 17, 2014, 11:19:04 am »
PUT YOUR CUSTOM LEVELS HERE!
:big_smile: :big_smile: :big_smile: :big_smile:
Alright, So, @S.Z. did put Custom level possibility, So, Shouldn't all the fangames have that too? :)
Anyway, below posts should include the downloads. ;D
« Last Edit: December 04, 2014, 05:37:57 am by ALOIYD »

Offline Voka~Daemyn

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Re: Klonoa Fan Games : Custom Levels
« Reply #1 on: November 17, 2014, 03:19:24 pm »
I don't if that level will work after the engine has had some many modifications as of now.
I was planning to make this thread my self after it was possible to make levels.

Offline S.Z.

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Re: Klonoa Fan Games : Custom Levels
« Reply #2 on: November 17, 2014, 04:41:55 pm »
Other than expanding the format, it's pretty much the same, which means that the level will load, if with different unintended results that is, since the level creation table refers to different enemies/objects.

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Re: Klonoa Fan Games : Custom Levels
« Reply #3 on: November 17, 2014, 05:45:24 pm »
the resulting level after changes is making me lol. but I can't make videos atm / dunno if it will work this time or not

ghosts became Boomies turret became flying moos spinning wheels became spikers but hey it matches.

EDIT: oh lol the poor vampires are now reduced to the fly orb balloon things I forgot the names to.

other fun little things happend too xD


Edit: this also happened xD

« Last Edit: November 17, 2014, 05:54:05 pm by Daemyn »

Offline Voka~Daemyn

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Re: Klonoa Fan Games : Custom Levels
« Reply #4 on: November 18, 2014, 01:12:14 am »
I've gone and made another test level for Klonoa-engine-0-1  :big_smile: Also S.Z. can I make the video public or leave it as unlisted for now?
Probably best watched on youtube @(1080p 60) but you should know by now I'm a slight video quality nut.

It is in the attached file below if you want to edit it or play it.

Offline S.Z.

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Re: Klonoa Fan Games : Custom Levels
« Reply #5 on: November 18, 2014, 05:05:06 am »
You can make it public if you want, I don't really mind.

Offline Voka~Daemyn

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Re: Klonoa Fan Games : Custom Levels
« Reply #6 on: November 20, 2014, 02:32:24 am »
This one also uses a glitch somewhat but I thought hey why not :big_smile:


Attached file is at the bottom.

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Re: Klonoa Fan Games : Custom Levels
« Reply #7 on: December 03, 2014, 03:55:45 am »
yeah I'm skipping my 3rd level it does not fit in as well with the new engine.

So instead here is my first Vertical level for the Klonoa engine.


Offline Voka~Daemyn

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Re: Klonoa Fan Games : Custom Levels
« Reply #8 on: December 03, 2014, 01:40:47 pm »
I was trying to cause a glitch to happen but I'm pretty sure 300 Moos and such won't do it. I did get a pretty funny little level however.

This level will also use a looott of CPU so fair warning on that too.

Slight seizure warning or at lest don't get mesmerized by Moos.

« Last Edit: December 03, 2014, 01:43:48 pm by Daemyn »

Offline S.Z.

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Re: Klonoa Fan Games : Custom Levels
« Reply #9 on: December 03, 2014, 02:03:45 pm »
I was trying to cause a glitch to happen but I'm pretty sure 300 Moos and such won't do it. I did get a pretty funny little level however.

This level will also use a looott of CPU so fair warning on that too.

Slight seizure warning or at lest don't get mesmerized by Moos.


If nothing else, I can use this level to benchmark if I manage to improve the performance of my engine.
:D