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0BFCCC d u 0 MainRAM Ghadius's head Y axis in vision 1-2 cutscene0BFCD0 d u 0 MainRAM Ghadius's head x-axis in vision 1-2 cutscene0C44F8 d s 0 MainRAM Camera panning in 1-2 cutscene (X axis either way?)0C44FC d s 0 MainRAM 1-2 cutscene cam ( Y axis sort of?)0C4508 d s 0 MainRAM 1-2 cutscene z-axis sort of0C450C d s 0 MainRAM 1-2 cutscene y-axis sort of0C4510 d s 0 MainRAM 1-2 also sort of Z axis -40000 makes for mega zoom out0C4518 d s 0 MainRAM 1-2 another camera . I can't guess the axis.0C96B0 d s 0 MainRAM Affects the bottom third of the background in 1-2. setting to 780 makes it spin pretty quicjkly in cutscene0C96B8 d s 0 MainRAM Also affects the bottom third of the background in 1-20C96B4 d s 0 MainRAM bottom third of background inrelation to camera maybe 0BF074 d s 0 MainRAM set to 1 for invulnerability technically copied from old pec / playstation emulation cheater code. minus some zeros0BF530 d s 0 MainRAM this affects Rongo Lango it can make him freeze or stay in place0BF068 d s 0 MainRAM related to the sliding mechanic in game but not sliding down hills0BF06C d s 0 MainRAM Also connected to the above sliding mechanic0BF018 d s 0 MainRAM set to zero and freeze for infinite jumps0C981C d u 0 MainRAM Amount of Phantomillians released 1 "this seems to hop around adresses:c"0C9820 d u 0 MainRAM Amount of Phantomillians released 2 "this seems to hop around adresses:c"10689C d u 0 MainRAM windbullet. 0=right, 1=left 2=behind 3=forward10E610 d u 0 MainRAM Amount of Phantomillians released 3? "this seems to hop around adresses:c"0BE328 d u 0 MainRAM this is for key and 5-1 orbs. set to 1 for a key 2-5 for orbs0BE8B4 d u 0 MainRAM related to Phantomillians at vision end screen 1 "this seems to hop around adresses:c"0C96EC d u 0 MainRAM related to Phantomillians at vision end screen 2 "this seems to hop around adresses:c"0C96F0 d u 0 MainRAM related to Phantomillians at vision end screen 3 "this seems to hop around adresses:c"0BEB60 d u 0 MainRAM Vision 5-2 Eclipse 1 you can disable the eclipse by freezing these are zero or have infinite eclipse by freezing at 1. does not affect Joka transformation0BED0C d u 0 MainRAM Vision 5-2 Eclipse 20C51A0 d u 0 MainRAM Vision 5-2 Eclipse 30BF028 d u 0 MainRAM Same as 0B83F4 appears to be the position you are in along the level track? Also does not always go 0-100 sometimes it goes out of order or in a loop0B83F4 d u 0 MainRAM Seems to be the position along the track of curren't vision you are in. set to 29 to get directly under the bell in the middle of the rango longo fight0BEE14 d u 0 MainRAM post game vision select 11069EC d u 0 MainRAM post game vision select 2 2048 pops up during vision clear book thing with fireworks106AB0 d u 0 MainRAM post game vision select 3 "other things also use this adress at times @_@125CAC d u 0 MainRAM post game vision select 4